
Toys that fall apart
Zombie figures pop apart into plastic parts. Block castles collapse onto the horde, and furniture breaks piece by piece: shoot out a desk leg and everything on it comes down.
Toy horde survival shooter
You're a toy action figure. The house is enormous. The zombies never stop coming.
Coming soonto iPhone
Watch the trailer
Ages13+
57 seconds of the current test build, captured in the game. Sound on.
A first-person horde shooter played at toy scale. Start with a foam-dart blaster, fight door by door through the house and out into the backyard. There is no last wave.

Zombie figures pop apart into plastic parts. Block castles collapse onto the horde, and furniture breaks piece by piece: shoot out a desk leg and everything on it comes down.

Every fifth wave, Zombie Teddy, Plush Bunny, Plush Monkey or Plush Yeti stomps in. Aim for the glowing seams, then crack open the piñata.
Toy capsules drop from the horde and surges take over the room. Early waves stay readable; late ones are a toy-box riot.

Every piece of gear comes from the horde: blasters, party-popper and water-balloon grenades, a dart turret. Chain takedowns to call in a drone, an RC helicopter or a paper-plane airstrike.
Each playset is a toy line built from things around the house. Every wave mixes in visitors from the other lines.
It starts on a sunny afternoon. Then dusk, rain on the windows and flickering lights, and by wave 20 a full thunderstorm with the power out and only a toy flashlight to see by.
Boss waves: a giant plush toy every fifth wave.

Doors open as the waves climb. Your best wave unlocks each room for good as a place to start.
Break into secret passages. Vents, a mouse hole, the pet door and the attic hatch lead to secret rooms with loot. Zombies use them too.
The toys' owner narrates the battle: every door, boss and power, from “pew pew” to “kaboom”.

Pick a toy line and a starting room, then hold out. Slide into zombies to knock them over, build the Storm Soaker or the Bubble Blaster from parts, and upgrade your blasters to chrome and gold.

Switch sides as a hulking zombie toy. Smash, grab and throw, and infect the toy soldiers who shoot back. An RC tank, a robot and a Mega Hero are the bosses.
It joins the toy shelf once you find the secret figure. Some toys aren't what they seem…
Captured from the current test build of the game, played with a controller.
Not yet. Playtime of the Dead is in testing and is coming soon to iPhone. There's no release date to share yet.
Free. No purchases. Ads only if you choose to revive: after a game over, you can watch an ad to revive once per run.
No. The whole game plays offline; only the optional revive ad needs a connection.
No account, no login. Everything is playable without signing in.
Yes. Touch controls have auto-fire and aim assist, or use an Xbox, PlayStation or MFi controller with vibration.
It's rated 13+. The fighting is toy-like: figures pop apart into plastic parts and plush bosses burst into stuffing, with no blood or gore. The late waves turn into a horror night.
Subtitles, sound captions, reduced motion and flashing, a left-handed layout, and sliders for camera shake and bite damage.
Email app-support@kingofthehour.com, or read the support page.
Free. No purchases. Ads only if you choose to revive.