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Toy horde survival shooter

Playtimeof theDead

You're a toy action figure. The house is enormous. The zombies never stop coming.

Coming soonto iPhone

Watch the trailer
Key art: a toy action figure with a foam-dart blaster stands on a bedroom carpet, surrounded by zombie action figures, samurai and a mummy among them.

Ages13+

Watch the trailer.

57 seconds of the current test build, captured in the game. Sound on.

Hold the bedroom. Then the whole house.

A first-person horde shooter played at toy scale. Start with a foam-dart blaster, fight door by door through the house and out into the backyard. There is no last wave.

A party popper brings the top of a cardboard castle down onto the rug as zombie figures come on, with the controller's RB grenade hint on screen.

Toys that fall apart

Zombie figures pop apart into plastic parts. Block castles collapse onto the horde, and furniture breaks piece by piece: shoot out a desk leg and everything on it comes down.

Boss wave 5: Zombie Teddy, a giant plush bear, towers over the bedroom, with the subtitle “It's a giant wave!”.

Giant plush bosses

Every fifth wave, Zombie Teddy, Plush Bunny, Plush Monkey or Plush Yeti stomps in. Aim for the glowing seams, then crack open the piñata.

The higher the wave, the crazier it gets

Toy capsules drop from the horde and surges take over the room. Early waves stay readable; late ones are a toy-box riot.

Power-ups

  • Max Darts
  • Sugar Rush
  • Insta-Pop
  • Shrink Ray
  • Giant Mode
  • Rainbow Darts
  • KA-BOOM!

Surges

  • The Floor Is Lava!
  • Pillow Fort
  • Toy Rain
  • Lights Out
An RC helicopter hovers by the bookshelf as the Toy Magnet power-up pulls in the loot, with the subtitle “Toy Magnet! Come here, toys!”.

Loot, gadgets and powers

Every piece of gear comes from the horde: blasters, party-popper and water-balloon grenades, a dart turret. Chain takedowns to call in a drone, an RC helicopter or a paper-plane airstrike.

Play your way

  • Touch controls with auto-fire and aim assist
  • Xbox, PlayStation or MFi controller, with vibration
  • Subtitles and sound captions
  • Reduced motion and flashing, camera-shake and bite-damage sliders
  • A left-handed layout
  • No account, no login

Four toy lines, inspired by history and folklore.

Each playset is a toy line built from things around the house. Every wave mixes in visitors from the other lines.

  • Box art: samurai-era zombie figures crowd a wooden-block castle in a toy box on a bedroom rug.

    Sengoku Shades

    Japan

    Samurai-era foot soldiers and armored revenants around a wooden-block castle inspired by Matsumoto Castle, haunted by an onryō from Japanese ghost stories.

  • Box art: pale figures with round shields stand before a painted cardboard palace, one hanging upside down from a pole.

    Vetala Night

    India

    Figures from medieval South Indian history and folklore, from the backward-footed bhoota to the riddling vetala, around a cardboard palace inspired by Hampi.

  • Box art: a toy mummy and shabti figures with spears leave a cardboard house beside a pyramid of wooden blocks and a paper river.

    Shabti Sands

    Egypt

    Shabti figurines that march out at their overseer's whip crack, and the mummy from an 1892 English horror story, around a village of tomb models.

  • Box art: jaguar and eagle warrior figures cross a wooden causeway to an island of blocks on blue water.

    Obsidian March

    Mexico

    Mexica jaguar and eagle warriors and the Shorn Ones, who never take a step back, around an island city of causeways and chinampas inspired by Tenochtitlan.

The longer you last, the darker it gets.

It starts on a sunny afternoon. Then dusk, rain on the windows and flickering lights, and by wave 20 a full thunderstorm with the power out and only a toy flashlight to see by.

The doors that open in every run, the waves they open at, and the stages of the storm.
  1. Wave 1Bedroom
  2. Wave 3Hallway
  3. Wave 6Living room
  4. Wave 9Kitchen
  5. Wave 12Bathroom
  6. Wave 15Garage
  7. Wave 18Backyard
  1. PlaytimeWaves 1–4
  2. Into itWaves 5–8
  3. DuskWaves 9–12
  4. NightWaves 13–16
  5. Zombie apocalypseWaves 17–20
  6. A giant plush boss arrives every fifth wave.
Wave 17 in the dark bedroom: glowing zombie figures close in on the player's scattergun, with the subtitle “Whoa!”.

Doors open as the waves climb. Your best wave unlocks each room for good as a place to start.

Break into secret passages. Vents, a mouse hole, the pet door and the attic hatch lead to secret rooms with loot. Zombies use them too.

The toys' owner narrates the battle: every door, boss and power, from “pew pew” to “kaboom”.

Two ways to play.

The Storm Soaker water cannon, built from parts, sprays a line of zombie figures in the bedroom.

Hero run

Pick a toy line and a starting room, then hold out. Slide into zombies to knock them over, build the Storm Soaker or the Bubble Blaster from parts, and upgrade your blasters to chrome and gold.

Zombie Hero mode at night: big zombie fists in the foreground as toy soldiers with blasters move in, with the subtitle “Look! A shoe mountain!”.

Zombie Hero

Switch sides as a hulking zombie toy. Smash, grab and throw, and infect the toy soldiers who shoot back. An RC tank, a robot and a Mega Hero are the bosses.

It joins the toy shelf once you find the secret figure. Some toys aren't what they seem…

Captured from the current test build of the game, played with a controller.

Questions.

When can I play it?

Not yet. Playtime of the Dead is in testing and is coming soon to iPhone. There's no release date to share yet.

What does it cost?

Free. No purchases. Ads only if you choose to revive: after a game over, you can watch an ad to revive once per run.

Does it need an internet connection?

No. The whole game plays offline; only the optional revive ad needs a connection.

Do I need an account?

No account, no login. Everything is playable without signing in.

Can I play with a controller?

Yes. Touch controls have auto-fire and aim assist, or use an Xbox, PlayStation or MFi controller with vibration.

Who is it for?

It's rated 13+. The fighting is toy-like: figures pop apart into plastic parts and plush bosses burst into stuffing, with no blood or gore. The late waves turn into a horror night.

What accessibility options are there?

Subtitles, sound captions, reduced motion and flashing, a left-handed layout, and sliders for camera shake and bite damage.

How do I get help or report an ad?

Email app-support@kingofthehour.com, or read the support page.

Coming soon to iPhone.

Free. No purchases. Ads only if you choose to revive.